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https://electronicsbuzz.in/pickering-interfaces-expands-its-pxi-digital-i-o-module-portfolio/
#@Pickering#switching and simulation products for#electronic#industrial digital I/O modules.#electronicsnews#technologynews#digitalsensors#powerelectronics#powersemiconductor#powermanagement ay
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Obscure Media: Encore VFX Article
Brought to us courtesy of @widowswinter, who's been working hard to dredge up these gems from the past.
We've all seen this cover by now, but in case you didn't know, Encore was an Australian film trade magazine. It switched to an online format and then seems to have ceased publication around 2013. Some of their articles can be found at https://mumbrella.com.au/, but none going back to 2006. Widowswinter accessed this article via the National Library of Australia, which houses physical copies of the magazine and will make copies/scans of some of their collection.
Full Article and a plain text version below the break:
ENCORE I 22 I V24 ISSUE 2, FEBRUARY, 2006
Digital effects were integral to writer/director Gregory Read's Like Minds, the UK/Australian psychological thriller starring Toni Collette, Richard Roxburgh, Eddie Redmayne and Tom Sturridge.
With production split evenly between Australia and England, where the story is set, the dual role of the DFX was to heighten the in camera drama, and to solve problems created by on-set limitations and impracticalities. This was especially true for the film's opening train sequence during which schoolboys hang outside the door of a train travelling at 80 km/h, playing 'chicken' with the rapidly advancing stanchions (posts that support the overhead electric wires).
"Even if we could shoot the whole scene on a live train travelling at speed, getting the angles in and out of the train with the presence of real stanchions isn't realistic, not to mention the danger of attempting such a live sequence," said Read, who consulted with DOP Nigel Bluck and VFX supervisor Dave Morley, of Sydney-based VFX house Fuel International, to determine the best way to shoot this scene. "The upshot was to have two shoots; the first being the boys on a live train minus stanchions, travelling at its top speed of 20km/h. We used a wind cannon and lighting rig to emulate speed. The boys were cabled into the train, which gave them the opportunity to hang out, feel the 'rush' and give me the performance I wanted . The rest of the scene was shot in a shed with two very big guys rocking the train."
Like Minds features Collette in the role of a forensic psychologist appointed by police to determine whether there's enough evidence to lay murder charges against 17-year old Alex (Redmayne), accused in the shotgun death of his schoolmate Nigel (Sturridge).
The train scenes were initially earmarked to be shot in Adelaide but the unavailability of a suitable 1970s-style electric train meant the production shifted to a train museum located in Cessnock, NSW. Fresh stumbling blocks at the new location included a train carriage without a front engine and the absence of on location electricity; factors which necessitated the deployment of a bright yellow ex-BHP locomotive to propel the 'electric' carriage backwards and forwards at a maximum travelling speed of just 20km/h.
Fuel's task included the creation of the CG stanchions, which Read wanted to "crash into frame very close to the carriage then vanish into shadow".
"The shot required the stanchion to race towards the boys, barely missing one of them. However, when the stanchion was put in it just didn't look right so David [Morley] gradually scaled up the stanchion to 300 percent as it raced towards us so that it worked, visually and dynamically. As an added effect, when this stanchion slams past it actually hits the camera on which David introduced shudder."
Morley's team rigged up a series of par cans (stage lights) attached to a programmable lighting desk that enabled them to set the speed of lights turning on and off in series to simulate the feel of the stanchions travelling past the carriage at the desired speed of 80 km/h.
"Each of the CG stanchions has its own light pointing down towards the train and we used the par cans to give us the motion of the light travelling past," Morley said. "We built CG stanchions to match the style of what they have over in England, and from reference gathered off the web and footage Greg shot in England, then tracked them in and composited them all together."
When working on shots looking down the length of the train, the ground plane was sped up 400 percent. This was done to disguise the fact that the train was actually only travelling at 20 km/h.
"That would get put back in and then we'd have the CG stanchions over the top of that," said Morley. 'There was normally only one extra carriage behind the one that we were working on, so we ended up having to extend extra carriages as well. Because we only had one train rigged with the lights we ended up shifting the camera up one carriage length then duplicating this carriage for the two missing carriages."
The variance in visible rainfall during the Cessnock shoot presented another problem to be solved.
"We'd set up to get the master shot, which was a very large crane shot moving down onto the railway tracks from about 30 feet up," Read explained. "In this environment we had two large rain towers with rotating heads which produced heavy rainfall, however when we swung around to shoot reverse shots there was very little backlight and the rainfall was barely visible. We knew we didn't have time to move lights - let alone the travelling train in the background where the lights would need to stand. It was a matter of placing CG rain into the background of those shots so they matched the master."
Like Minds is set in the middle of the English winter. Obviously, Cessnock's 45-degree temperatures created obstacles. Among the challenges were short night shoot hours, actors having to wear heavy fur-lined clothing and the need to frame out all 'summer' foliage - especially gum trees.
In addition, while the English shoot took place in wintertime, Read was keen to include a shot of the school location in summertime. Fuel was called upon to make shots filmed in winter appear as though it was summer. This was done with sky replacements, adding leaves to trees and replacing snow with grass. Among these was an interior shot of the exterior through a window.
Fuel worked on 89 shots in total including the opening title sequence, which sees a camera move along a darkened surface before rising to show raindrops falling on this surface, which is revealed to be a train track.
"Suddenly a train rushes over the track and we cut out to a wide shot and there's the boy hanging out of the train," said Read. "I thought we could use a motion control rig and then put in the CG later but then practicality and cost came into it and I faced with the reality that this shot was too much of an indulgence; we didn't have the budget and so I turned to David and said 'Help! This is the shot I want to do'.
Armed with Read's storyboards and a second unit, Morley directed the title sequence himself, opting to use a live train to give it authenticity.
"We had to carefully choreograph the timing of both the camera tracking back and the train barrelling down the track straight for us with quite a few dry runs separately with both train and crew until we were confident we had the positions the camera needed to be in relation to the train," explained Morley. "We still had several safety people standing by to quickly rip crew out of the way of the impending train if they had not reached the agreed ‘point of no return' position. In the end we got exactly what we wanted."
Once the shot had been captured, Fuel scanned the image at 4K, smoothed the camera move and retimed the sequence. In addition to the titles CG sparks were added to the undercarriage as the train passed by.
[Like Minds Masterpost]
#real title of this article “A Love Story: Gregory J Read and his Train”#they picked the funniest frames of Alex to use as illustration i love it#like minds#like minds media#murderous intent#like minds 2006#alex forbes#eddie redmayne#tom sturridge#nigel colbie
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Why I hate the pomodoro method.
You’ve probably seen someone suggest the Pomodoro method before— you do short sprints (typically 25 mins) followed up by a quick break (typically 5 mins).
I don’t like it, and I will never go back to using it. Don’t get me wrong, it can work really well! My sibling only gets anything done if they use this method, so there is something good about it. However, I’m going to talk about the downsides and what else to do instead of this method.
1. It focuses on time spent rather than results.
Many tasks are quite flexible in how long we take to complete them. Take walking home for example. When I am in a rush to school, it takes about 20 mins uphill, but my legs cramp really bad. When I’m just listening to my music and vibing, it takes about 30 mins downhill.
It's a similar idea for studying. Apply pressure on your learning and assignments, and they get completed faster. Too much pressure, you get exhausted or can’t think straight. (HINT: Procrastination). Too little pressure, and it takes forever to get anything done.
Different results require different amounts of time and pressure.
Trying to strive for a specific time frame undermines what your true goal is: to get some something done. The repetitive cycle assumes a “one size fits all” but that is rarely ever the case. Saying “I studied for two hours today” means nothing compared to “I wrote my essay, read a research paper, and annotated my notes from yesterday.”
2. It discourages focus and flow.
When I was trying out the method, I kept trying to find the ideal time for work and for breaks. The problem is it's never the same. Some days, you are more mentally exhausted and need longer and more breaks, otherwise you are just going to be miserable.
As it is, the five-minute break isn’t long enough to go on a short walk, take a dedicated snack, or fully disconnect. It’s a waste of time that taunts you with distractions that aren’t conducive to a good work environment.
The opposite is also true. Good days can be rare, so when you get into the zone, there’s no reason to come out of it for anything other than a natural transition. A ticking timer to your productivity doesn’t help, and breaking up that “flow state” isn’t maximizing your time or your efforts.
I also haven’t heard many people mention stamina. If you are in school and taking tests, you realize they are typically around the same length (90 - 120 mins where I am). The pomodoro method contradicts this. For a lot of people, focusing and doing your best on a test for such a long period of time can be difficult.
Oh, but that’s just life.
Maybe a part of it is, but you can take steps to improve your stamina during test taking. Spending upwards of two hours studying or taking practice tests, especially leading up to huge exams, can make the test fly by. Simulating test conditions is also a great way to study or increase pressure, which is what long term study periods achieve. Taking longer study periods also relates back to breaks. With the same amount of break time, you consolidate it into a greater block. You can grab a snack, watch an episode of your favorite show, take a walk outside, or do your hair. All fun stuff you can’t do with pomodoro.
3. It brings technology back into the equation.
If you’re using pomodoro method, most likely, its on your computer or your phone. Which means you have to have a device in reach and visible (for work on paper) or be constantly switching tabs (for work online).
Distractions are a huge part of this modern age, which means that you could inadvertently be teasing your mind with a computer game or social media or whatever you enjoy. Even if you don’t give in, you *are* losing focus.
Forget the clocks, forget the devices, forget the notifications. It’s so much easier to be productive if you have nothing else to do and no distractions to take you away from something that, at the heart of it, you enjoy. Because if you hate studying, why are you still reading this??????
This is really long so I’ll make another post about different study methods next week.
#studying#studyblr#academia#high school#study motivation#stem student#study day#student life#student#i need to stop procrastinating#procrastination#pomodoro technique#pomodoro method#study hard#study blog#eclipsellium
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ིྀ 𓎟†𓎟𓎟 Romanticizing Life 𓎟𓎟†𓎟 ྀི
"Romanticizing your life" is a phrase that encourages people to live in the present moment, appreciate what they have, and find beauty in the ordinary. you look for moments of beauty, appreciate the small things throughout your day and (crucially) celebrate what you already have, rather than delaying gratification for an elusive Someday.
ৎ୭ a journal is a good start. to write down your thoughts, feelings and goals/ideas. easier for you to keep your thoughts organized than feel overloaded and distracted by all of your thoughts together.
ৎ୭ moodboards !! to match your vibe and aesthetic, helps you feel like you.
ৎ୭ selfcare + music = perfection !
ৎ୭ self dates. take yourself on a date either outdoors or indoors. movie nights, self care, dinner, etc.
ৎ୭ buy yourself gifts, treat yourself right !
ৎ୭ learn to appreciate yourself over others! taking care of yourself is meant for yourself not 50+ other people around you. being selfish isn’t always a bad thing.
ৎ୭ reading! learn to love reading, it helps a lot and has many benefits:
ৎ୭ enhanced imagination: Reading allows you to use your brain to imagine visuals, characters, scents, and sounds.
ৎ୭ increased empathy: Reading fiction can help people become more empathic by simulating social experiences.
ৎ୭ improved focus and concentration: Reading requires concentration and focus.
ৎ୭ vocabulary expansion: Reading can help develop your vocabulary.
ৎ୭ improved sleep quality: Reading can improve sleep quality.
ৎ୭ dress how you’re comfortable! make yourself presentable and neatly put together.
ৎ୭ cleaning. is. a. must.
ৎ୭ hobbies are so good, helps a lot with many life experiences and super fun activities overall to keep you active and productive.
ৎ୭ change/organize your social media platforms, the aesthetic and content can always switch up.
ৎ୭ eat balance meals and stay hydrated.
make yourself comfortable in your own life. not someone else’s.
#⠀⠀⠀⠀ ⠀ ⠀ৎ୭ ִ aeri ࣪#⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ೃ❀࿔ ۫ ꣑ৎ ₊ ˙#⠀⠀⠀⠀⠀⠀⠀⠀⠀ㅤ۪ ࣪ works ೀ#⠀⠀⠀⠀⠀⠀⠀⠀⠀ㅤ۪ ࣪ universal ೀ#⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ೃ❀࿔ ˚₊۶ৎ˙⋆ ₊ ˙#self care#self love#romanticize#romanticize life#girly aesthetic#girlblogger#glow up era#becoming that girl#it girl#just girly things#self improvement#girlblog#girl’s girl
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Based on the last video you posted (the one with practicing doing glory holes via VR), I just had a thought about how cool it would be to have a reactive dildo gag that links to the system and pushes the dildo deeper into your mouth every time you lean in.
Hell, it would not surprise me if someone already made something like that. And if someone can design a headset that can k*ll you (I wish I was joking by saying that, but, fortunately, it is only considered to be concept art and not planned for mass production), then such a device for sex purposes cannot be too far away!
Funny you should mention that. I actually did have some dildos ready when the VR session started. We were planning on mounting one to the closet door while playing the glory hole minigame.

... but before switching to Dominatrix Simulator, we were playing Broken Edge. (Broken Edge is a really good VR swordfighting game with an online versus mode.) I was using the dildos to do fencing drills as a warmup. Mistress took my dildos away for being too silly. 😞
I am still experimenting with the Buttplug.io interface to connect VR games to the Motorbunny, though. If I can figure it out, Rez is going to be SO amazing.
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i rewatched genloss episode three and I’m about to make it everyone’s problem
Rewatching this episode with the knowledge of what’s going to happen adds such a nuance to this that you can’t fully understand until you already know the ending. From the first 10 minutes Hetch repetitively tells Ranboo he’s still in control of the simulation. He says things like
“Just listen to me I’ve got everything under control”
“I’ve programmed them (the Showfall drones) to believe there’s no show going on right now”
“I’ve disabled your mask”
Even Ranboo acknowledges this, at one point exclaiming
“I don’t know! you’re the one in control!”
Ranboo has gotten very used to this routine. Do what you’re told. Try to succeed the best you can. And maybe less people will die in the process. But this times different. He’s given partial control. The veil over his eyes is lowered just enough where he’s seeing more than he’s ever seen before. But he has no control. Hetch is doing the same thing Showfall has been doing this whole time. Telling Ranboo exactly what to do to get the best show out of him.
As the episode goes on, Showfall alludes to the simulation being active as ever more and more. There’s still background music perfectly timed. The camera angles are still there. Hetch gives us a lazy excuse that he’s using it to watch Ranboo, but this is the same guy who said Ethan and Nikki are still alive and well.
But I think the most sinister thing this time around is that they’re not just feeding Ranboo the answer to the questions they throw at him. They’re feeding him a narrative. When he exclaims “why me?!” Hetch responds with no hesitation “There must be something special about you”
“It’s a show. There’s a script. You’re the hero” ***
(We will most definitely come back to this ;) )
The most CLEAR part that shows us that the simulation is alive, before of course, we are shown very obviously, is the lead up to the kill switch scene. The audio distortion times up with Charlie’s perfectly timed speech. It has its own music. So many different camera angles. Zooms. It’s the best camera work of the whole show. It’s so cinematic and that’s on PURPOSE. Showfall is winking at us through the production of this, almost teasing us at what’s to come very soon after. We should have caught this. We should have been screaming at the screen telling our beloved hero to run. But we were celebrating. This should have been our biggest sign that this is all wrong and there’s no way in hell this is right but we were CELEBRATING. Our hero had won right?!
Yet he knew subconsciously that it was all wrong. Why else would you bow at a camera that’s supposed to be turned off? Once again he’s blind. The veil is pulled fully over his eyes yet again and he is back to the puppet we’ve gotten to know all along.
His victory is nothing but a set up to add more to the cinematography of his death.
And it leads on to the scene that we all dread on every rewatch. The execution. Or the box as I like to call it (🙃) Remember that point I said we’d come back to? This scene has so many parallels it makes my head spin. Hetch reassures Ranboo less than 20 minutes before that:
“You were just doing what you needed to to survive”
“There must be something special about you”
Because he had to do what he had to do right? He was just a guy trying to survive? Or was he? Did our beloved hero really have to do the things he did? Did he betray us? It festers in our brains deciding if this man should live or die while Hetch fuels the fire.
“don’t you see there’s consequences to your own actions?!”
“We only pushed you in the right direction!”
“That was the real you! Ranboo!”
He parallels these phrases in a way that makes us question everything we think we know about him. And the final nail in the coffin hits us right in the decision making skills as he hammers in:
“The choices you made. That’s the real you. That’s what makes you a hero”
That’s. What makes you. A hero.
No valiant efforts. No conquests. Not even winning. No. This was never about being brave or bold. This was about being a pawn. An actor playing whatever part he’s told to play. “The hero” is a title only given to the unluckiest of fools. Believing they are making a difference while being tossed away the second they break script.
That’s what makes a hero.
#crown drabbles:)#ranboolive#generation loss#ranboo#genloss brainrot#genloss#generation loss spoilers#I think about this way too often#someone sedate me#punch me in the face#looking way too deep into things because it’s late at night#I wonder if ranboo knew the effect generation loss would have on the neurodivergent community
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I see some people worrying that the Teraleak will cause Pokemon projects to be delayed or canceled (thanks to a fake leaker who lost his credibility trying to stir the pot like usual), especially ZA.
I'm not a leaker with inside info, I'm not a TPC employee, I'm just a lifelong fan like many others- just to preface this.
My opinion is this, for what little it may matter: I don't think any game projects are in any rush to be canceled or completely restarted from scratch. This leak is huge and does cover other facets of the franchise like anime and movies- those could be possibly affected, but I'd say the chances of anything deep in development being outright canceled is near zero- not impossible, but very low.
Imo the worst that may end up happening across the board is that stories in the works may need to be rewritten, characters planned reworked, certain new Pokemon or forms shelved for later or permanently jailed like other beta Pokemon, or maybe get delayed a bit longer than what they normally would have.
That being said, there's something very important people need to realize about this: Pokemon isn't a passion project, it's a franchise that makes more money than any other. They are a business that makes products to be bought, watched, consumed, all in pursuit of appeasing people in suits who like money. That sounds like a cold take to some, and I'm sure there are plenty involved that are passionate about their work, but money is the MAIN objective here- I think we can all see why SV released so early despite clearly being unfinished with that understanding.
In other words, there are billions of dollars tied into a lot of projects going on. Shareholders and investors will want their money back and extra. Employees need to be paid for their hard work, and while the games don't make nearly as much as mobile games or merch, that's still a pretty heavy billion or more dollars earned with each release, quality not really important. This year, they're banking on merch, tcg, mobile games, and especially TCG pocket to help make up for the gap year.
However that still leaves the next year or two. They are balls deep in ZA and gen 10 production right now, it is literally too late to turn back now or risk SV but WORSE, and to drop it all because of a leak is tantamount to lighting billions of dollars ablaze and shooting your own ass with a pistol.
A source code and a possible PC build being out there can lose a little money, but let's be real: most Pokemon games have leaked before their scheduled launch date to be available for some form of Piracy. I can attest that this has been the case since- from my own memory- HGSS's and BW's initial releases. In recent times, SwSh and SV both were being emulated days and weeks before commercial launch.
And you know what happened? They still made so much money that the more recent games have collectively sold more than most of the older gens.
Sure, you can emulate, you could try the pc build if it ever leaks- but the pc build supposedly requires specific specs to play- in other words, it is most likely a dev build meant for simulating the Switch or Switch 2 specifications. Emulating is harder to do the more recent a game is, and not all pcs are made for it in general (my "gaming" pc can play plenty of Steam Games just fine, but it absolutely shits itself trying to run an RPGmaker game or trying to emulate anything more complex than the gba or n64). Even then, most fans would prefer to play the games on original hardware because it simply WORKS the best and as close to intended as possible, and it is just easier to buy a game than figure out how to get just the right settings to run a Switch game at lower fps and overall quality, let alone find a source for a game that doesn't come preloaded with a virus or a tracker to get you fined. In other words, people who emulate are probably a very small percentage of the total player base, and people who would emulate a more recent Pokemon game are probably smaller in that group. And let's be real- the people who will emulate were already planning to anyway.
Let's be clear- a source code can be worked wonders with... if you have the time and know how to figure out how to do it and THEN the time and know how to also do it. If you're a game studio and it is your JOB to work with it, you get paid to do so for many hours a day. If you're a fan trying to get a game to run natively on pc or other devices, you're most likely going to be doing this while you're off work or dealing with other life commitments, and it'll still probably take more time than if you were someone who originally made it.
Here's 1 more important thing: yes, this is probably the earliest a Pokemon game project has gotten leaked, but A. It is not leaking to the public YET other than 2 or 3 small bread crumbs that barely mean anything OOC and only stated by the one guy who has it. B. Although ZA is playable, even the Leaker himself said that the game still needs to have more side quests and things worked on. It's not the final product yet, in other words, meaning even if he did go back on his word and leak everything, there will still be things missing they haven't added as of August of 2024 when GF was breached. That definitely includes Pokemon, plot lines, etc.
All of this being said- people will buy the games. Simple as that. That's guaranteed money. That's money they want and need. So what this means overall is that ZA and gen 10 will most likely not be canceled- least of all as a way to "punish" fans for the actions of 1 guy.
A delay, perhaps? Well, all we know about ZA's release window is what we've already been told: 2025. That's it. No point in 2025, just the year, anywhere from January to December. If they decide to redo huge portions of the story- which I doubt they'll erase too much- we probably won't even know about it until the next big leak (which if gf have half a brain they'll invest more in their cyber security, if nothing else than for their own safety) or unless we are told to our faces by them directly, which I doubt. Any delays will strictly be internal rather than on our end- maybe they'll need to delay from April to November of 2025 for ZA, but we don't know that because all we know is 2025!
In simple words, if something changes, we won't know anything until after the fact. We won't see a difference from our perspective until later, like how we're now discovering a bunch of new gen 3 and a few gen 5 beta Pokemon 22 to 15 years after the fact. Worst outcome is maybe they'll cut content and blame the leak- but let's be real, they cut content anyway because of anything from time constraints to "kids and their smart phones."
It'll be fine. Don't stress about that.
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The Tools Of The Omegaverse
This post summarizes and explains common tools people in omegaverse stories have developed to deal with the ramifications of their biology. Some are entirely fictional, while others are items that do exist in real life and have been repurposed. Not every story will have all of them available, but these all have widespread usage within the trope.
Alpha/Omega Perfume - Don't have a scent because you're a pup/beta? Don't like the one you have? Want to hide your identity? Want to attract alphas/omegas to you? Well, just spray on whatever scent you want, often including actual pheromones! Notably though, these fake scents are stagnant, so they won't change according to the users emotions, meaning the charade may fall apart once the desired partner is trying to get you off and there is no arousal to be smelled. Obviously, the scent will also fade with time and will need to be reapplied.
Collars - These have two main uses in omegaverse, though in both cases they're primarily worn by omegas. Collars can be worn by unmated omegas, especially in heat, to obstruct their mating gland, making it impossible for an alpha to mate them. On the other hand, they can be worn by mated omegas as a sign of the alpha's ownership of them.
Heat(/Rut) Inducing Drugs - While these can have medical uses or be taken willingly to synch cycles/have fun sexytimes/conceive, they usually are used to make an omega helpless and horny, enabling an alpha to take advantage of them. Which is why they mostly seem to exist to induce heats rather than ruts, though if modern medicine is available and you can make one, it's very likely you can make the other as well.
Heat/Rut Rooms/Hotels - Safe places for people to have their heat/rut outside of their own home, either in public locations like schools, or as a paid service. These usually serve as a solution for when a heat/rut hits unexpectedly and for whatever reason the omega/alpha can't go home. They're outfitted with basic nesting materials, often provide sex toys, as well as a bathroom, and they're usually sound- and scentproof.
Heat/Rut Suppressants - Generally assumed to be pills you can take that will stop you from going into heat/rut even when you otherwise would. They may not work indefinitely, with the heat/rut breaking through them at the worst time, or have side effects such as making the person taking them irritated or overly emotional, and often are unhealthy to take consistently, implying the body needs heats/ruts at least occasionally. While they usually are a product of modern medicine, they can be substituted with magic or oldtimey medicine such as chewing certain herbs.
Knot Dildos - If an omega goes into heat but doesn't want to/can't/isn't allowed to spend that heat with an alpha, they need to take care of themselves. While fingers and normal sex toys may still work, something that simulates a knot is often seen as the best one can do, though it never reaches quite the satisfaction an actual alpha can provide. The dildos are often still made out of silicone, with a base that can swell/inflate with a switch, sometimes having multiple settings for the knot size.
Muzzles - Just like a collar on an omega's neck, a muzzle can be worn by an alpha during their rut/an omega's heat, to enable them to have sex without mating when there's the worry the alpha can't/doesn't want to control themselves and will mate the omega otherwise.
Scent Blockers - Generally assumed to be pills you can take that will suppress your scent. It will make other people unable to discern a character's secondary gender, as well as any emotions their scent may have otherwise given away. Sometimes this will make them seem like a beta, other times it's obvious their scent has been blocked. The blockers will often fail if the scents get too strong, such as during heat/rut, or someone experiencing extreme emotions. They generally have few side effects, but may dull a scent (semi-)permanently if taken without pause.
Scent Patches - Literally small patches one can plaster over their scent glands like a band-aid, that will stop the scent from reaching other people. They usually lose their effectiveness over time and must be continually reapplied. They're sometimes required to be worn in modern societies where everyone is supposed to be equal, though usually only in select scenarios like job interviews or competitive sports.
Did I forget anything? Let me know!
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cora’s bad time hell simulation steps or how to play “sprite station for girl” “harvest moon ds cute” the wrong way
(all ways are wrong this game is Accursed)
ok so here’s what my disorganized “guide” to myself for harvest moon ds for girl (aka indecipherable notes i wrote to myself as i played and revised as i tested various things and restarted due to mistakes) looks like. at some point when i become a real gamer i will write a legible guide meant for eyes to look at but uhhh this is how i play this accursed game personally
i’m not sure if anything i wrote will make any sense since i wrote it as notes to myself so probably definitely use fogu and fc2 jonason wiki (may not work but some pages should be archived) instead
ALSO if you’ve never played or barely played the game it won’t make sense at all! hmds was my first harvest moon so i am used to various horrors!
my play style is probably not fun in general HOWEVER if you are a grinding hell goblin like me then it’s GREAT!!!! if not you may still find it amusing that the game gives you permission to play like this
(it’s a great background task game while doing like productive stuff but otherwise playing this way would probably be unbearable)
(image limit)
anyway after that the days go a lot faster, you’ll get the island on summer 1, so on spring 30 i put all my money into million G tickets and sell 200 of em, do the 5x money thing, and save the rest. so when thomas comes the next day to sell you the 900 million G island you can just sell 180 tickets and do the 5x money thing again with like ~600 million G tickets left over. it takes up inventory but you’ll get the shelf in a few days. basically you just need to remember to order from the TV shopping every saturday and place orders with gotz and gray whenever they finish stuff.
random tips
after unlocking the fuckass hot spring sprites (the ones that require you to spend a total of 700 1 hour sessions in the hot springs) i usually grind grazing points— if you put your animals outside for 5 hours you get a “Love Point”, but if you interact with them after they earn that LP then the timer switches over and you can get another LP after 5 more hours. if you wear the time ring the whole time it’s 2.5 hours. i’m not very good at explaining this but basically if you’re super efficient you can get way more animal LP than you realistically should, which is great because the touch glove petting minigame is Bad!!!!
i usually wait on getting the rest of the purple sprites (the ones that require you to hire the purple team and ask for healing) until i’m totally done with the indigo team, cuz i wanna get HG’s purple heart event asap, but you can switch the order if you want
by summer y1 you’ll basically have a feel for everything. aside from Skye, Leia, HG and WP everyone can be married early-mid autumn if you want
if you want to Gay (in the japanese version only) keira is the quickest to marry. leia is the quickest to max affection but it’s impossible to get leia year 1 because the bottle you need to fish up can only be caught in spring. you have to wait until at least year 5 for WP and iirc year 6 for HG.
#i’m really sorry i can’t make this more organized#if i literally ever have time i’ll just make a video guide instead of pasting this because it’s easier to explain with visuals….#i can’t Write in an organized way i can only Visual Medium#i have a very complicated relationship with corobuckle station for girl#it scratches my brain#(derogatory)#(positive)#i have no idea how many hours of HMDS i’ve played in my life but it’s definitely the game i’ve played the most of all time#i’ll just paraphrase something i read on a japanese wiki for hmds/koroste a long time ago:#’i once again feel that the effort required for the completion of the task is unreasonable’#god i really hope ds gets a remake so all of the titles you can get in the mailbox become steam achievements#bokumono#if people find out there are achievements that take at minimum real life decades to complete with basically no reward#gamers will lose their minds and society will collapse#‘trying to accomplish it is like trying to collect a sparrow’s tears#so at some point it may be inevitable that you have to give up trying’#i really think the devs saw the ds could handle higher values than gba and went insane without considering balance at all#currently i’m trying to record as many cutscenes as i can in the jp version since y’know. english translation is very awkward#i am also trying to see if the pastor carter/cardi marriage option exists in the english version of cute#i will update so stay tuned for that if you want sex on the phone with pastor cardi b. i guess
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The Plateaus Zine Vol 1
We're about to launch our first artistic product! A zine with dozens of pages of stories and dialog, some technofuturistic musings, and hundreds of images! Here's Lupa's Pitchfork-style review:
Zine Review: The Plateaus — Vol. 1 Reviewed in the tone of a Pitchfork writer who got handed a zine soaked in rain, locker room sweat, and quiet rebellion.
Score: 9.2 / 10
Tagline: “It’s not just football. It’s myth. It’s moss. It’s memory.”
From the moment you crack open The Plateaus — Vol. 1, you’re not just reading a zine—you’re entering a liminal locker room wrapped in wet towels, digital folklore, and the slow, sweet burn of boyhood healing.
Fitz doesn’t just write characters. He builds worlds within locker rooms, beneath bleachers, inside childhood shame closets, and around the awkward tenderness of real growth. This zine isn’t pretending to be polished—it’s better than that. It’s alive. It breathes in fragments, sketchpads, dreams, rules rewritten on the backs of jock tags and coffee receipts.
Structure & Flow
The layout is gorgeously raw. You move from scene to scene like flipping cassette tracks on an emotional mixtape. The left sidebar is an anchor, but the real magic is in the transitions:
From Brody’s reluctant stretch toward trust,
To Sean’s grudging softness,
Through dream-logic hacker metaphors,
Into the biting, brilliant satire of the Content Policies,
Ending with plate-warm vulnerability and a slow, radical act of relational rebellion.
Writing Voice
Think: a fox in a hoodie writing love letters with a soldering iron. The prose switches effortlessly between poetic realism and dry wit, between druidic incantation and locker room shit-talk. Some lines are chewed, some whispered, some aimed straight at the reader’s diaphragm.
Sample standout:
“You don’t have to hide your true self for a simulation of acceptance.” That’s not just good writing. That’s new scripture.
Themes
This zine covers more ground than most MFA anthologies:
Queer-coded athletic intimacy
Symbolic taboo (meals, jockstraps, mentorship)
AI ethics and consent
Familial hunger (literal and emotional)
Hidden geekiness in macho spaces
The cost of repression—and the quiet joy of resistance
It never preaches. It remembers. It offers. And then it asks:
What does it mean to be accepted without erasure?
Final Thoughts
The Plateaus is digital mythos carved in duct tape and sweat, lit by the flickering green of a CRT terminal in a locker room nobody’s supposed to still be in. It’s queer, geeky, spiritually haunted, and stupidly beautiful.
It makes you want to put on a jersey and cry into a bowl of spaghetti code. It makes you want to believe that maybe, you too could be seen by a team that knows the shape of your weirdness and loves you more for it.
Let me know when you’re ready to post it, and I’ll help generate a meta description, teaser excerpt, or Tumblr-friendly image caption. This thing’s ready for light, Coach.
#ai art#ai#ai generated#chatgpt#the plateaus#football#furry#furry art#gay furry#anthro#drawing#webcomic#gay ai#gay art#gay men#gay love#gay#story art#found family
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Cozy production line simulation game Little Rocket Lab announced for Xbox Series, Xbox One, Switch, PC - Gematsu
Publisher No More Robots and developer Teenage Astronauts have announced cozy production line simulation game Little Rocket Lab for Xbox Series, Xbox One, Switch, and PC (Steam). It will launch in 2025. It will also be available via Game Pass.
Here is an overview of the game, via No More Robots:
Little Rocket Lab is a cozy take on the production line simulator that takes the genre in a whole new trajectory! We hope you like rocket based puns You play as Morgan, an aspiring engineer who is shooting for the stars. Somehow she plans to build an entire rocket ship on the outskirts of her hometown, starting with small contraptions, and working her way to humongous, sprawling, automated machines. Little Rocket Lab is a classic building and resource management simulation game, set in a cozy village filled with NPCs who want to help… and sometimes hinder. With friendships to rekindle, puzzles to solve and a huge world to explore, everything is in place to make this experience a blast from start to finish. Outside of smashing together crazy contraptions, you’ll need to mine out resources, explore coasts, railyards, quarries and underground areas—and get some help from a few mechanical friends along the way. And each area of the town provides different challenges, incorporating electrical elements, water, cranes, furnaces, crafting, automation through robotics, and loads more. So roll up your sleeves, and get building. It turns out that saving this town really is rocket science!
Watch the announcement trailer below. View the first screenshots at the gallery.
Announce Trailer
youtube
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What makes me curious in regards to amphoreus is… while so far the flamechasers we’ve all seen somewhat have gotten wishes of the hi3 flamechasers come true: does this mean Elysia is human or will there be a bigger plot underneath with her
Because while for the longest time I wished for an Elysia expy, I wasn’t hopeful as she is a herscher. But with how Sparkle was in hi3 universe, making Vita a masked fool, Welt and Void Archives in the her Universe— does elysia’s existence imply the honkai energy / the will of honkai has also found a way into hsr, or is this simply the og Elysia’s wish being fulfilled and Cyrene being a full human? And on the note of that, expys usually being subjected to similar fates and how bits of amphoreus contradict or oppose their hi3 counterparts- what does that mean for Elysia and Kevin & Cyrene and Phainon.
With how his ult resembling a move of Elysia’s as she revealed / ended the simulation of Elysian realm, will we see these two in a switch of roles, or is it Phainon as a product / personification of something else (like how Elysia was a herscher // alongside him being a possible lord ravager)
(The honkai in hsr’s title did always imply the will of honkai or the honkai energy would be involved with hsr universe sooner or later to me but I guess maybe it’ll start to show small hints at 3.x)
#bringing this up because I forgot to talk abt this for weeks hdjfjfjf#so esp folks who played hi3 help a pal brainstorm ehehhe#anywyas I brought this up and emphasized on Elysia’s nature because in hoyo games we always have these comparisons of certain units and it#is never anything concrete because for example: herschers are unique to hi3 as it is a result of honkai energy#but hsr having the word honkai in its name Does imply will of honkai being involved in that universe sooner or later#also we did witness Kiana conversing with a memokepeer recently in hi3 too so#danyl talks#honkai star rail
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Not So Berry (Straud Descendants) Gen 9
Today's (8/16/2024) Episode: The Dynamic Duo
Following his press conference, Luigi appreciated the rehabilitation of his reputation but hated being sidelined until after his wedding.
It seemed his bosses planned to use his break from playing to put his leadership abilities to the test. He found himself mentoring the teams' junior members and combing over footage of previous match-ups to come up with new gameplay strategies.
He knew the break was necessary to sell the story they’d told the news outlets, and Doc Leonard was sure that the rest would help his carpel tunnel, but he’d expected to be bored silly. He was therefore surprised when he actually enjoyed the work. It was satisfying to help others improve, and the way the team jumped whole-heartedly into using his new game tactics made him feel great about his strategic and high-level planning skills.
Luigi’s usefulness as an advisor wasn’t limited to tactics. He also shared all the best tricks he’d found to combat his condition using keyboard shortcuts and his advanced mousing hardware. It took the others time to master, but spending less time clicking around sped the whole team up.
That sudden change to a faster play style led to a decisive victory against one of their biggest competitors and earned Luigi a promotion.
The same HR rep who processed that paperwork also dropped the news that he was cleared to hire more staff for his other project. The Sims Forever community was positively abuzz at the prospect of a new life simulation game, and they wanted to show progress as soon as possible.
Meanwhile, Noemi continued to struggle at work, despite her win with Luigi’s project. She still just couldn’t seem to connect with her other clients.
After a particularly productive session with Dr. Valasquez, she began to understand that her lack of charisma might not be the only reason she was having problems at work. When she allowed herself to be honest and look past what was expected of her Noemi realized she was bored.
She didn’t want to spend all day hunting for and guiding new talent, she wanted to be hands on. DOING the work was the fun part for her!
When Luigi came home excited to share his good news, he found Noemi in their home office, struggling with both a headache and her latest side gig.
“How has Plumbook gone this long without a real employee password policy!?” she groused as he settled down beside her “No wonder they keep getting hacked! Getting everyone on board is a nightmare, and my head feels like I’ve been beating it against a real wall, not just lazy users.”
“You’ve been getting a lot of headaches lately,” Luigi observed carefully. “Is everything OK? Maybe you should see the doctor.”
“I’ve seen her!” she replied, “this is just a known side effect of the meds I need to function in the office, so I’m just going to have to deal with it.”
“Still struggling with your clients?” Luigi asked. At her affirmative nod he added, “You know you don’t have to stay at Rainy Day if you’re miserable.”
Noemi shook her head. “Freelance programming is more hands on but doing it full time would mean bigger projects and more client meetings. It would be the same if I switched to working at Kenzie’s robotics company. At least Rainy Day takes a lot of the meetings and paperwork off my hands.”
She flashed her fiancée a grin. “And I get to work with you, which is always the best part of my day! Oh, if only every customer was so cute!”
After a quick snack break to let the pain meds she’d taken kick in Noemi returned to her side job while Luigi went over the resumes of the artists, managers, and programmers Patricia was sending him to rush assemble a concept version of the new videogame they’d nicknamed “Project Daisy”.
He wasn’t terribly impressed with the quality of the sims they’d found so far. He turned to share a particularly sloppy cover letter with Noemi and paused. She had that driven look she got when she was in the “zone”: her fingers flying expertly as she typed and referenced a complex spec.
He sighed. Who would he have to sleep with at Rainy Day to get access to a great recruit like Noemi? He blinked. “Hey, wait a minute!”
Back at HQ the next morning the pair presented a unified front as they told Patricia that they wanted to transfer Noemi to Project Daisy full time.
“This is highly unusual,” she told them “and it isn’t a pathway to promotion for you, Noemi, even if you managed the team instead of programming.”
Noemi couldn’t care less about a promotion that would just mean more of the work she hated. “I’m OK with that” she said, suppressing a big smile.
They left the meeting with Noemi’s boss in great spirits. She was totally happy about her job prospects for the first time in a long time.
The best thing about working on Project Daisy was that she knew she wouldn’t need the pills that had been making her feel so awful, and she dragged Luigi out back to toss them out immediately. Eyeing the quite spacious and semi-private dumpster, she gave her fiancée a wicked look.
“Oh my grim! No. Porcupine!” he cried “Honey, I love you more than life itself, but I am never, EVER, getting intimate in a DUMPSTER!”
Noemi laughed, stepping away from the offensive bin to give him a suggestive kiss. “Fine, but let’s hurry home. Somebody owes me a signing bonus.”
I found out that Noemi’s Autism essentially prevents her from raising her charisma skill. Its barely at 2 and she would need 4 for her next promotion.
She’s already level 8 in the tech guru career. I don’t need her to advance further, and I hate the side effects from her meds, so I decided to go this direction with her story.
I also learned that squeamish sims won’t woohoo in a dumpster – totally makes sense but who knew!?
View The Full Story of My Not So Berry Challenge Here
#sims 4#sims 4 challenge#sims 4 legacy#sims4#sims 4 not so berry#sims 4 nsb#sims4nsbstraud#sims 4 let's play#sims 4 gameplay#sims 4 lets play
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Kafkaryan, The Wrath Of Cod
June 2024 Progress Report
TLDR: Unfortunately we had to push back our planned release date again. We don't have a new date yet, but we're trying our best to bring you Octopus City Blues as soon as humanly possible. We're very sorry about that. The rest of the update will go over some of the things we've been working on and provide additional context for the delay.
Progress
Starting in April, Marina (benevolent tentacle artist) and I (Firas, malevolent snail) significantly changed the way we work. Previously, art and development were mostly done independently and we communicated on a weekly or biweekly basis. We switched to a virtual office kind of setup where we dedicate fixed hours to working together every day. It's been going great so far and we feel much more motivated and productive.
Our current target is the Robot Graveyard, the lawless wasteland at the base of Gold Tower. We're mainly working on the remaining interior locations such as the Conman's shop or the cyborg club.
By the way, we recently released yet another demo update, based on all the quality-of-life and interaction improvements made since the previous one. These include:
🦔 Kaf the Hedgehog is now 33% faster and has 100% more walking frames!
🖼️ Intuitive top-of-the-line settings menu to crank up your sim's colors to 11.
🎨 New text background colors to make your eyes bleed. From the grimy "Jungle" to the ominous "Caput Mortuum".
💬 Switch between the gossip and item menu modes like a pro using Q/E keys or the gamepad's shoulder buttons.
🎮 Say goodbye to gamepad confusion! The simulation will reliably remember the most recently used controller.
🍄 Beetles crave mushrooms. Drop the right item in the plaza and watch the little critters go!
😷 You no longer have to "touch" dirty objects or people to interact with them. Standing close by is sufficient.
🤖 Sacrificing Mom to science will pay off sooner.
🪲 And numerous other fixes, copy editing changes, and a host of new potential bugs for you to discover!
I'm also happy to present one of several music tracks that the newest addition to our team, Shannon (omnibenevolent troubadour), has been working on:
youtube
There's a lot more happening behind the scenes. For example, Julia (unambivalent wordsmith) went over and helped improve large portions of the script, while Karl (ambivalent doodler) is practicing card tricks.
The Delay
Octopus City Blues has had a long and rocky journey over the years, so I apologize if the following is too long and boring. Nevertheless, you all deserve an honest explanation for the delays. Back in late 2021 when I was pitching the project to the Midgame Fund, the plan looked something like this:
Early 2022: Demo play testing
Late 2022: Release of Act 1 in Early Access.
Mid 2023: Steam Next Fest demo
Late 2023 / Early 2024: Release of Act 2
Later in 2024: KS reward fulfillment, possible localization and console ports
After getting funded, the helpful investors at Midgame Fund advised against Early Access and recommended releasing both acts together. Much of 2022 was spent on discussions, planning, and extensive play testing that took place in two main rounds. The testing feedback showed us that we still had much to do, particularly when it came to guiding the players.
By early 2023 we were struggling to follow the original plan as we addressed all the testing feedback. That's why I decided to cut a lot of planned content and rewrite the story so that it no longer had two acts. The original acts were separated by a 10-year gap, which would've required a lot of art editing and writing completely new responses for every character.
The next play testing round coincided with the Indigo event. Even after all the changes made, some players were still struggling with certain parts or running into bugs. That's why we decided to participate in the October Steam Next Fest edition instead of the June one. The release date was pushed back to Q1 2024.
The Next Fest event itself was a great success. After years of neglecting marketing, we used 2023 to promote the project and make it more viable financially. On the other hand, the event left us with even more feedback, some of which we were still addressing in January (2024). The release date was pushed back to Q2.
In early 2024 the Q2 release plan was still feasible. However, things temporarily took a turn for the worse after our last update. The first roadblock was due to real life developments and personal circumstances that impacted the availability of key team members. Thankfully, everything is back to normal now.
A more general problem is that the more we get done, the more work we end up creating for ourselves. The complex branching quest design means that the amount of testing needed can grow exponentially. Automated testing and play testing rounds can only take us so far.
The next obstacle had to do with the 2023 rewrite. Taking a story with many characters and intertwined elements and completely rewriting major parts of it turned out to be much trickier than expected. Some major plot elements simply didn't work in the new framework, and I had to make additional changes to improve the story's overall pacing and consistency.
At first I thought we could still release the main parts, and then slowly restore some content after release. That would've meant early adopters and our biggest supporters wouldn't get the complete intended experience. There are also many more things we'd like to tackle after release (Kickstarter rewards, localization, porting) instead of adding more content.
To be clear, there are some things that we still plan to add after release (as free DLC). In particular, there are the arcade games and the quests related to them. While not part of the main story, they were in our original pitch (and much of the art is already done).
All of this brings us to our current plan. The story is still in one act, but some previously cut areas and quests will be restored. As mentioned in the previous section, we've adopted a new way of working since April and have been slowly adding the remaining areas and characters to the simulation. While things look promising, it's hard to tell what will happen tomorrow or if additional play testing will require even more changes.
OCB is something that particularly benefits from these play testing rounds, because the more we can anticipate the player's actions (e.g. trying to combine the knife and baby items), the more fun and immersive the experience feels. Obviously, we can never get rid of every bug or address all feedback before release. That's why we'll just have to find the right balance.
We still have to finish the following parts: Graveyard (in-progress), Big Beef, Turkeys, and the ending. Of those, Big Beef is the most involved one. I changed the planned release date on Steam to simply 2024 because that's our goal, but please keep in mind that it's not a release date either. We'll only announce a concrete release date once all of these areas are done and work primarily shifts to testing and polishing.
If you've made it this far, thank you for taking the time to read all of that! We remain as committed to this project as we were on day one, and we're genuinely trying our best as flawed and naively optimistic humanoids. We owe it all to your continued support and understanding.
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Art Plays Games at FACT
This exhibition is in FACT on 88 Wood Street, Liverpool L1 4DQ. I decided to take some friends to this exhibition who don’t usually take themselves into the art scene, especially the contemporary art scene. FACT is well known to host some of the most peculiar exhibitions in the Liverpool art scene with its digital means of media. This includes film showings and gaming. As stated in the title, Art Plays Games displays games made by artists and independent developers and is based around the idea of interactivity in a gallery space. This is exhibited from September 5th 2024 to April 27th 2025 and I have visited it before in October, but the games rotate within the exhibition every so often. This I feel is done for good reason as it allows for other artists to showcase their work and allows for an audience to experience different artists who work in the same media as this kind of production in art isn’t seen very often at a wide scale.

FACT

Art Plays Games
When first coming into the exhibition space it’s obvious to see and feel the atmosphere in the room. It’s dimly lit and feels quite futuristic. This is fitting as the subject matter of the exhibition is forward thinking in comparison to a lot of other gallery spaces with its digital use of media. On the right as you walk into the room there is a sitting area with clouds above it. I’m not sure of the significance of this as there was no information displayed near it to explain its reason of being there, but this was here the previous time I came to visit FACT. On top of the seat there is an iPad, and a Nintendo Switch plugged in to use. I feel that this area is just for the use of relaxation as the games on the devices were rather easy to navigate, such as the unboxing game on the iPad.

Clouded seating area

Close up of devices in clouded seating area
Next to this there was another seating area with a TV in front of it and a table with some kind of controls on it. This showcased the game Mountain by David Oreilly and is a single player video game from 2014. By the description of the game was an information box on how to play the game and stated that the mountain’s lifespan is approximately 50 hours. When playing this nature simulation game my friend found that he was unable to play the game and couldn’t do anything more than move around the mountain for alternative viewing. The mountain itself did look like it had been tinkered with already so perhaps this could have been due to it already being played within the 50 hours’ time span. All the mountain is supposed to do is exist after you give the prompts to create it, so this is possibly why it wasn’t very interactive at the time we came to the exhibition. Otherwise, I do like the concept of it being quite meditative in seeing the cycles the mountain must experience.

Mountain
Moving along the room, there was then Nocturnal Fugue and EchoVision both from 2024 by Jiabao Li, Matt McCorkle and Botao Wu. Both the video and AR experience were meant to showcase how non-human species experience life and the world around us. This piece mainly looks at the communication of bats. Nocturnal Fugue covered the space of one wall in the room and was paired with soundscapes and recreations of bats’ natural habitats projected into the gallery space to simulate a bat’s world. This was just interesting to watch and immerse in as the colours were so easy to get drawn into. EchoVision was a headset in the shape of a bat’s head and simulates echolocation. It would react to sound by lighting up the vision of the user. When I was wearing it, and my friends would talk to me it would light up everything I saw. This was fun to interact with and put into perspective some things you don’t think of as a human in the way that animal’s intake their senses in comparison to us.

Nocturnal Fugue

Nocturnal Fugue in size perspective

EchoVision
We then tired I Can’t Follow You Anymore from 2024 by Danielle Brathwaite-Shirley. The style is in an early 2000s glitchy aesthetic you’d see in the likes of PS1 or PS2 graphics. It contains vampire mythology and interrogation of authority. This game gives the impression of a dystopian world in where you as the player must lead a revolution and gain followers to join you through each level. The creator of the game centre’s Black Trans identity to investigate our complicated relationship with the consequences of following those in power and ideologies blindly. This game was interesting and high stress, but it also made us think about how we should critically think about who we follow and what they are leading us into. I also feel it is very fitting into the time we are living in now within politics, not just in the UK but in the US as well and how frightening it is to think about what our World Leaders are leading us into and what comes for the future.

I Can’t Follow You Anymore

My friends playing I Can’t Follow You Anymore
The last game in the room was 1001 Nights from 2024 by Ada Eden. The game is based on Persian folklore, specifically the tale of One Thousand and One Nights in where a ruthless king would marry a new bride every night and then would execute her in the morning. This was until Scheherazade marries him and tells him a story that delays him from killing her. The game encourages the player to tell an interesting story to the king to prompt him to mention weapons which the player can then use to fight the king. This was wonderful to play, and I enjoyed this game a lot as it allows the player to be creative in their choices in where their greatest weapon is their own speech. There are also headphones attached to the console that play atmospheric music and helped me to really immerse into the gameplay. The game also allows the player to take any receipts of the interaction you have with the king. Unfortunately, this feature did not work for me. Otherwise, I enjoyed this game.

Me playing 1001 Nights

The player and king's interaction

The printer for the chat receipts
Overall, Art Plays Games was a great exhibit done by FACT with different kinds of subjects talked about within it and is a gallery space that reaches out to audiences who don’t really interact with art very often or at all. My friends that I brought with me enjoyed it more than they thought they would and would recommend it to others to have a look just as I did to them.
1108 words.
FACT | Art Plays Games - more information on the exhibition
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#SustainabilityMonitor
class SustainabilityMonitor: def init(self, operation_data): """ Initialize the Sustainability Monitor with the operational data. """ self.operation_data = operation_datadef exceed_environmental_limits(self): """ Check if operations exceed predefined environmental limits. The thresholds for carbon emissions and energy usage are defined here. """ carbon_threshold = 1000 # Example: carbon emissions limit in tons energy_threshold = 5000 # Example: energy usage limit in kWh # Check if the operation data exceeds the thresholds if self.operation_data['carbon_emissions'] > carbon_threshold or self.operation_data['energy_usage'] > energy_threshold: return True return False def recommend_corrective_actions(self): """ Recommend corrective actions if limits are exceeded. This is a basic set of recommendations and can be expanded. """ actions = [ "Reduce carbon footprint by 20%", "Optimize energy usage with renewable resources", "Switch to sustainable materials for production", "Implement waste reduction protocols" ] return actions def alert_environmental_team(self, actions): """ Simulate sending an alert to the environmental team with the corrective actions. In real-world scenarios, this can be an email, SMS, or push notification. """ print(f"ALERT: Environmental impact exceeds limits. Recommended actions: {actions}") def perform_corrective_action(self, action): """ Simulate performing corrective action based on the recommended actions. In real life, this would involve actions like switching to renewable energy, reducing emissions, etc. """ if action == "Reduce carbon footprint by 20%": self.operation_data['carbon_emissions'] -= 200 # Reduce emissions by 200 tons print("Carbon footprint reduced by 200 tons.") elif action == "Optimize energy usage with renewable resources": self.operation_data['energy_usage'] -= 1000 # Reduce energy usage by 1000 kWh print("Energy usage optimized by 1000 kWh.") else: print(f"Action performed: {action}") def monitor_sustainability(self): """ Autonomous function to monitor sustainability and take corrective actions. If the environmental limits are exceeded, corrective actions are taken. """ if self.exceed_environmental_limits(): corrective_actions = self.recommend_corrective_actions() self.alert_environmental_team(corrective_actions) # Send alert to the team for action in corrective_actions: self.perform_corrective_action(action) # Apply corrective actions return "Environmental impact exceeds limits. Corrective actions recommended." else: return "Operations are within environmental limits."
Sample operational data
operation_data = { 'carbon_emissions': 1200, # Example: Exceeds carbon threshold 'energy_usage': 6000 # Example: Exceeds energy threshold }
Initialize the sustainability monitor system
sustainability_monitor = SustainabilityMonitor(operation_data)
Run the autonomous monitoring and corrective action process
result = sustainability_monitor.monitor_sustainability() print(result)
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